// $Id$ /* The Client object will implement the nasty details of connecting to communicating with the server */ #include "Client_i.h" int main(int argc, char *argv[]) { // How many messages will we send? int mcount = argc > 1 ? ACE_OS::atoi(argv[1]) : 3; // Construct a Client with our desired endpoint. Client client(ACE_DEFAULT_SERVER_PORT,ACE_DEFAULT_SERVER_HOST); // Attempt to open the connection to the server. if( client.open() == -1 ) { ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "Client::open()"), -1); } // Send a few messages to the server and get some responses... for( int i = 0 ; i < mcount ; ++i ) { // Since we'll be using a Protocol Stream (even though we // don't know that at this level) we require the use of // ACE_Message_Block objects to send/receive data. ACE_Message_Block * message = new ACE_Message_Block( 128 ); // Construct a silly message to send to the server. // Notice that we're careful to add one to the strlen() so // that we also send the end-of-string NULL character. ACE_OS::sprintf (message->wr_ptr (), "This is message %d.", i); message->wr_ptr (strlen (message->rd_ptr ())+1); // client will take ownership of the message block so that // we don't have to remember to release(). We *do* have // to remember not to use it after put() since it may be // released almost immediately. client.put( message ); ACE_Message_Block * response; // get() takes an ACE_Message_Block pointer reference. We then // assume ownership of it and must release() when we're done. if( client.get( response ) == -1 ) { ACE_DEBUG ((LM_INFO, "(%P|%t) Failed to get response from server\n" )); break; } ACE_DEBUG ((LM_INFO, "(%P|%t) The server's response: (%s)\n", response->rd_ptr())); // Now that we're through with the response we have to // release() it to avoid memory leaks. response->release(); } ACE_DEBUG ((LM_INFO, "(%P|%t) Shutting down the stream\n" )); // Before we exit, it's a good idea to properly close() the connection. if( client.close() == -1 ) { ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "Client::close()"), -1); } return(0); }