An interesting extension of this Barrier class would be to wrap it up in a smart pointer. You could then have the Barrier destructor invoke wait() as a now-protected method. The result would allow you to treat the Barrier object almost as a "synchronization guard".
// $Id$ #ifndef BARRIER_H #define BARRIER_H #include "ace/Synch.h" #include "ace/Atomic_Op.h" /* Barrier is a simple wrapper for the ACE_Barrier synchronization class. The ACE_Barrier is already pretty easy to use but I thought I'd wrap it up to create just a bit more abstraction at the application level. */ class Barrier { public: // Basic constructor and destructor. If you only need to synch the // start of your threads, you can safely delete your Barrier object // after invoking done(). Of course, you should be careful to only // delete the object once! Barrier (void); ~Barrier (void); // Set and get the number of threads that the barrier will manage. // If you add or remove threads to your application at run-time you // can use the mutator to reflect that change. Note, however, that // you can only do that from the thread which first created the // Barrier. (This is a limitation of my Barrier object, not the // ACE_Barrier.) The optional _wait parameter will cause wait() to // be invoked if there is already a valid threads value. int threads (u_int threads, int wait = 0); u_int threads (void); // Wait for all threads to reach the point where this is invoked. // Because of the snappy way in which ACE_Barrier is implemented, // you can invoke these back-to-back with no ill-effects. int wait (void); // done() will invoke wait(). Before returning though, it will // delete the barrier_ pointer below to reclaim some memory. int done (void); // Reset the owning thread of the barrier. void owner( ACE_thread_t _owner ); protected: // The number of threads we're synching ACE_Atomic_Op<ACE_Mutex, u_int> threads_; // The ACE_Barrier that does all of the work ACE_Barrier *barrier_; // If we mutate the number of threads we have to do some black magic // to make sure there isn't a memory leak. These two member // variables are a part of that magic. ACE_Barrier *new_barrier_; ACE_Mutex barrier_mutex_; // The thread which created the Barrier in the first place. Only // this thread can change the threads_ value. ACE_thread_t owner_; // An internal method that constructs the barrier_ as needed. int make_barrier (int wait); }; #endif /* BARRIER_H */